Source Line2Test is set to Line 2 (Virtual Audio Cable). Desktop Audio Device 2 is set to Line 2 (Virtual Audio Cable). The game is running and rendering (producing source audio) on Line 2 (Virtual Audio Cable). I'm going to give some examples to try to illustrate the problem.ġ) Obs is closed. I was trying to figure out OBS's behavior in regards to what level of audio interface it is using (WDM/KS or DirectSound/WASAPI) and shared vs exclusive modes but I'm not sure I'm able to pin it down at this point because the behavior is eratic (maybe OBS has fall-back upon failures?). I tried to view source code for answers but I'm inexperienced at this.īreak break I just did a bunch of testing. I thought they both used the WASAPI level but now I'm not sure at all. I believe the difference is that A uses shared-mode connections and B uses or attempts to use exclusive-mode connections. Method A works always but Method B is finnicky. I have tested with Both A and B simultaneously enabled and one or the other deleted or disabled. In OBS, I believe there is a difference betweenĪ) selecting the audio playback device from Settings > Audio > Desktop Audio Device > Line 2 (Virtual Audio Cable) andī) from Sources > Add Audio Input Source > Device > Line 2 (Virtual Audio Cable). Then I select Line 1 (Virtual Audio Cable) from the speaker and all applications without settings for audio output will default to Line 1. Once the game is started it's output will stick to Line 2. My game does not allow the selection of the audio output device so in order to do that in Windows 10, you can click on the speaker in the taskbar notification area, select Line 2 (Virtual Audio Cable), and then start the game. I'm using audiorepeater from Virtual Audio Cables to transfer virtual audio cable line wave out ports to virtual audio cable Line 1. I am using virtual audio cables to separate my games audio from my desktop sources.
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